Sagita, Rani (2026) HUBUNGAN BERMAIN GAME ONLINE DENGAN KESEHATAN MENTAL REMAJA DI SMP NEGERI 25 KOTA PADANG TAHUN 2026. Diploma thesis, Universitas Alifah Padang.
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Abstract
UNIVERSITAS ALIFAH PADANG
Skripsi, Juni 2026
Rani Sagita
Hubungan Bermain Game Online dengan Kesehatan Mental Remaja di SMP Negeri 25 Kota Padang Tahun 2026
xiii + 65 Halaman + 7 Tabel + 2 Bagan + 13 Lampiran
ABSTRAK
Kesehatan mental remaja merupakan salah satu masalah yang perlu diperhatikan, salah satunya berkaitan dengan kebiasaan bermain game online. Penggunaan game online di kalangan remaja semakin meningkat dan menjadi bagian dari aktivitas sehari-hari. Intensitas bermain yang berlebihan dapat mempengaruhi kesehatan mental, seperti meningkatkan stres, kecemasan, dan gangguan tidur. Fenomena bermain game online juga ditemukan di SMP Negeri 25 Kota Padang, sehingga perlu diperhatikan kaitannya dengan kesehatan mental remaja. Penelitian bertujuan untuk mengetahui Hubungan Bermain Game Online dengan Kesehatan Mental Remaja di SMP Negeri 25 Kota Padang.
Metode penelitian yang digunakan adalah analitik dengan desain Cross Sectional. Penelitian dilakukan di SMP Negeri 25 Kota Padang dengan pengumpulan data pada tanggal 17 Juni - 18 Juni 2026. Populasi berjumlah 525 orang dengan jumlah sampel 84 orang. Adapun teknik pengambilan sampel menggunakan metode cluster sampling. Data dikumpulkan menggunakan kuesioner dengan cara angket. Analisa data dilakukan secara univariat dan bivariat menggunakan uji Chi-Square dengan p value = 0.000.
Berdasarkan hasil penelitian diketahui lebih dari separoh (51.2%) responden dalam kategori kesehatan mental sedang, lebih dari separuh (57.2 %) responden bermain game online dengan kategori sedang. Berdasarkan hasil uji statistik, terdapat hubungan yang bermakna antara bermain game online dengan kesehatan mental remaja (p value = 0,000).
Dapat disimpulkan ada hubungan bermain game online dengan kesehatan mental remaja di SMP Negeri 25 Kota Padang. Diharapkan SMP dapat mengembangkan program edukasi gaming sehat, pemantauan kesehatan mental melalui layanan BK, serta keterlibatan orang tua untuk mencegah dampak negatif bermain game online terhadap kesehatan mental remaja.
Daftar Bacaan : 35 (2018 – 2025)
Kata Kunci : Remaja, Game Online, Kesehatan Mental
ALIFAH UNIVERSITY PADANG
Script, Juny 2026
Rani Sagita
The Relationship Between Playing Online Gaming and The Mental Health of Adolescents at SMP Negeri 25 Padang City in 2026
xiii + 65 Pages + 7 Tables + 2 Charts + 13 Attachments
Abstract
Adolescent mental health is an issue requiring attention, particularly regarding online gaming habits. Online gaming has become increasingly prevalent among adolescents, becoming an integral part of their daily lives. Excessive gaming intensity can impact mental health, leading to increased stress, anxiety, and sleep disturbances. This phenomenon is also observed at SMP Negeri 25 Padang, highlighting the need to examine its relationship with adolescent mental health. This study aims to determine the relationship between playing online games and the mental health of adolescents at SMP Negeri 25 Padang City.
The research method used was an analytical study with a Cross-Sectional design. The study was conducted at SMP Negeri 25 in Padang, with data collected from June 17 to June 18, 2026. The population consisted of 525 individuals, with a sample size of 84 participants. The sampling technique used was cluster sampling. Data were collected using a questionnaire survey method. Data analysis was conducted using univariate and bivariate analyses using the chi-square test with a p-value of 0.000.
Based on the research findings, it was found that more than half (51.2%) of the respondents were in the moderate mental health category, and more than half (57.2%) of the respondents played online games at a moderate level. Based on the statistical test results, there was a significant relationship between playing online games and adolescents' mental health (p value = 0,000).
It can be concluded that there is a relationship between online gaming and the mental health of adolescents at SMP Negeri 25 in Padang. It is hoped that SMP can develop healthy gaming education programs, monitor mental health through counseling services, and involve parents to prevent the negative effects of online gaming on adolescents’ mental health.
Reading List : 35 (2018 - 2025)
Keywords : Adolescents, Online Games, Mental Health
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | H Social Sciences > H Social Sciences (General) L Education > LD Individual institutions (United States) |
| Divisions: | Faculty of Medicine, Health and Life Sciences > School of Biological Sciences |
| Depositing User: | s1 keperawatan |
| Date Deposited: | 01 Sep 2026 07:30 |
| Last Modified: | 01 Sep 2026 07:30 |
| URI: | http://repository.alifah.ac.id/id/eprint/3214 |
